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Joe Send mail to the author(s) leads the architecture of an experimental OS's developer platform, where he is also chief architect of its programming language. His current mission is to enable writing large-scale software that is reliable, secure, and scalable by-construction. Before this, Joe founded the Parallel Extensions to .NET project. He has been granted 19 patents, with 49 pending. When not working, Joe enjoys travelling with his wife, writing books, writing music, studying music theory & mathematics, and doing anything involving food & wine.

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The content of this site are my own personal opinions and do not represent my employer's view in anyway.

© 2012, Joe Duffy

 
 Saturday, January 21, 2006

This deck, from a recent POPL presentation, offers a fascinating view on the future of mainstream games-programming languages, specifically around safety and concurrency: http://www.cs.princeton.edu/~dpw/popl/06/Tim-POPL.ppt.

(Of course, if I had a link to a video-taping of the talk or a detailed paper, that would be more useful; but I don't.)

An interesting conclusion--reinforcing a growing commonplace belief, at least here at Microsoft--is that there is no single concurrency model that works for all problems. In other words, there is no silver bullet. A combination of isolation (via STM), with implicit- and data-parallelism is discussed.

 

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